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HOW A FULE EXPERIENCE WORKS.

A clear journey from experience to reflection and a practical next step.

The seven stages

NOT A LESSON. AN EXPERIENCE.

Every Experience runs the same seven stages.

  1. Objective

    You are told what the session is for, without being told the answer.

  2. Challenge

    You get a real problem, and nobody tells you the right way to do it.

  3. Interaction

    You make something, compare it with other people's, and decide together.

  4. Reflection

    You stop and look at how you thought, not just at what you came up with.

  5. Evidence

    You and your facilitator capture meaningful examples of your learning.

  6. Insight

    You put one thing you now understand about yourself into your own words.

  7. Next step

    You pick one small thing to try before the next Experience.

Leadership Intelligence

LEADERSHIP ISN'T ONE SKILL.

It's how you show up.

Three levels. A journey of becoming.

Leadership begins with understanding yourself. It grows through your relationships with others. And it takes shape in what you choose to do.

Through connected Experiences, young people practise leadership skills, reflect on their choices and carry their learning into everyday life.

  1. Level 1 · Age 14

    Team Stars

    Lead yourself

    Discover your voice. Understand your emotions. Recognise how your choices affect yourself and others. Through shared challenges, creative activities and guided reflection, young people begin to build the confidence and self-awareness to act with greater intention.

    • Self-awareness and emotional intelligence
    • Active listening and empathy
    • Confidence and self-expression
    • Personal responsibility and accountability
    • Curiosity and creative thinking
  2. Level 2 · Age 15

    Rising Stars

    Grow with others

    Make space for different perspectives. Find your place in a team—and help others find theirs. Young people explore how to communicate, navigate disagreements and make thoughtful decisions together, learning that leadership grows through trust and shared responsibility.

    • Communication and public speaking
    • Teamwork and shared leadership
    • Understanding and respecting differences
    • Ethical judgement and responsible influence
    • Navigating disagreement and building trust
  3. Level 3 · Age 16

    Future Shapers

    Turn ideas into meaningful action

    Notice what could be better. Imagine a possibility. Take responsibility for making it happen. Young people bring their skills together to develop a business idea with a clear purpose, test their thinking and present their proposal—learning to adapt, respond to feedback and explain why their idea matters.

    • Creativity and problem-solving
    • Thoughtful decision-making
    • Initiative and project ownership
    • Adaptability and learning from feedback
    • Presenting ideas with clarity and purpose

Understanding a changing world

Technology is part of the world young people are learning to lead in. Where it supports the Experience, we explore tools and developments such as Artificial Intelligence, their impact on people and the choices they raise. The technology we explore evolves as the world changes, with human judgement and responsibility at the centre.

How progress is recorded

YOUR JOURNEY. YOUR EVIDENCE. YOUR NEXT MOVE.

FULE doesn't score who you are. It helps you understand how you grow.

  1. Explored

    You took part in something that needed it, and you can say what you tried or noticed.

  2. Practised

    You have used it on purpose in more than one Experience, and you can say what changed.

  3. Demonstrated

    You have used it on your own in a new or harder situation, repeatedly on several occasions, and you can explain your thinking.

Each milestone recognises how you have explored, practised or demonstrated a skill, supported by reflection and facilitator observations.

Milestones mark things that happened. Every one of them can be earned by everyone, there is no table of who is ahead of whom, and once one is yours it stays yours.

The format

ONE ROOM. ONE REAL CHALLENGE.

An Experience is led in person by a facilitator, with a group of young people in one room.

It starts with a real challenge rather than a talk. You work on it with other people, compare what you made, and decide together.

Then you stop and look at how you thought, put one thing you noticed into your own words, and choose one small thing to try before the next Experience.

The Experiences for our first pilot are shared directly with the schools taking part.

The world is always the same…until someone changes it.

The timeline

  1. Nov 2026 to May 2027

    Proposed: weekend Experiences, subject to agreed venues, facilitators and dates

  2. September 2027

    Target: a fuller academy schedule

  3. Future years

    Interest welcome; no place is promised

Where next

THE WORLD IS WAITING. WHO WILL CHANGE IT?